Everything can be Decentralized. Decentralize it Again and Again.
Nexus Earth - Building the infrastructure for a new monetary system using satellites and software to distribute digital currency.
By providing a new, free decentralized internet, people across the world will be connected in ways that will encourage transparency, freedom, and prosperity.
Nexus is a decentralized, worldwide network distributed through three channels of security to allow for fast, secure, and decentralized transactions. These three security channels for Nexus include CPU Mining, GPU Mining, and Nexus Proof of Stake (nPOS).
Algorithm: SHA3 [Skein and Keccak]
Minting Channels: CPU, GPU, and Nexus Proof of Stake (nPOS)
Initial Supply: 78 Million over a 10 year distribution period for the CPU and GPU Channels.
Current Supply: http://nexusoft.io/platform/statistics/supply.php
Maximum Annual Inflation:
nPOS: Up to 3% annually; 2% after initial distribution is complete.
CPU and GPU Minting Channels: 1% annually after initial distribution is complete
-300 seconds for GPU minting channel and 300 seconds for CPU minting Channel for an
average of 150 seconds.
-60 seconds for nPOS
Block Reward: -CPU and CPU Minting Channels: The effective reward is established by the reserve balances. These reserves have a decayed amount deposited every time interval of one minute. If the balance is below a given threshold, the reward value will be based on a time’s value of a decayed amount. This means that the reward will be given based on how long it was taken to create the block. This prevents the reserves from being depleted as large amounts of computing power jump on and off the mining network.
nPOS Minting Channel: The effective reward is an annual interest rate that ranges between 0.5 and 3.0% annually.
Minting Difficulty: -The miner’s difficulty is calculated by a proportion generated from the time it took to create the block, and the target time. The target time is calculated by the NEXUS Reserves working to deflate the difficulty if the reserves go over a threshold. This is designed to maintain transaction processing in the loss of computing power to given channel, by aiding in the reduction of the difficulty to a more suited level.
|Colin Cantrell||Founder, Lead Core Developer|
|Preston Smith||Community Manager, Public Relations|
|Keith Smith||GUI Developer, Web Developer, Media Production|
|Patrick Miller||Commonity Development, Markets|
|Christopher Murdock||Web Developer|
|Daniel Taylor||Community Development, Marketing|
|Manuel Trollat||Development Team Member, Mining Pool Operator, French Support|